The biggest games in gaming history were released at the beginning of 2017, and they’re all on their way to being played again in 2018.

But for some people, these games aren’t for the faint of heart, and some are taking matters into their own hands.

We’re in a weird time right now, and people are going to be gaming for decades.

For some people these are not the games they grew up playing.

It’s not going to happen.

So, how do we get the best out of these games, and how do people get into the right mindset?

So, I started to think about the next big games and what we should be focusing on, what we’re not focusing on.

And it turns out there’s a really simple, simple answer to that question.

We need to focus on people, we need to do more of this.

And that’s why I started a group called the “Wise Games Community.”

We’re the ones that are trying to figure out how to help people make their own gaming experiences.

This week, I’m talking to me at the annual Game Developers Conference in San Francisco about this, and the idea behind the “smart” games.

I’m not going into specifics, but I wanted to talk to you about what I see as the next, big step in this journey.

What is smart gaming?

This is what I mean by smart gaming.

It sounds very simple, but it’s really, really important.

And I think that what we have here is a community that has a great idea for how to make a great game.

It might be called “games as art.”

And it’s something that has an incredibly strong focus on creating a game that is immersive, where you are immersed in a world and it feels like you’re actually there.

It’s the kind of game that people are really excited about.

So if you have a great experience with a game, people want to know more about it.

That’s why we’re trying to find the next wave of games.

And there’s so many games that are really good right now.

But what I think the next smart games will be is the ones where there’s something to say.

They’re going to take those ideas, these ideas that are already in there, and go, let’s make these games that you’re going, like, you know, I can play.

But the idea is that you don’t just sit in front of a computer.

It will be a little bit of a challenge, but we want to give you something that feels like it’s real.

And what do we mean by that?

The next wave will be those where there are really really good, innovative, great games, that you can just go, “oh, that’s smart,” and we want you to be like, yeah, that was really cool.

But there’s also a lot of games that just don’t have the right tools.

I know there’s some really cool stuff out there.

There are some games that look really cool, but there’s no way I’m going to play them.

So I think we’re going start with a few good games that have those kind of things.

So for example, I want to talk about games like Horizon Zero Dawn.

Horizon Zero Day is a game where you have this huge world to explore.

And the way I play it is I’m really going to sit there and play it, and then I’m just going to go and explore it.

And Horizon Zero Night is another one.

And we’ve been playing Horizon Zero Summer for a few weeks now, so it’s Horizon Zero.

So Horizon Zero Evening.

And if you’re a fan of Horizon Zero, you’ll like Horizon.

And these are all really cool games that we think are going be really great.

I love the way Horizon Zero and Horizon Zero Morning and HorizonZeroNight are doing, because I’m playing them on the PS4, I don’t want to go sit there in a big park and play a game.

And so Horizon Zero is really good at the way that it’s structured, where it allows you to explore and discover the world, but also also it has this sort of narrative element.

And as a gamer, I find that really exciting.

And you know what I’m also really looking forward to is when the next generation consoles come out.

So in terms of how games are made now, what are the tools that are going into making these kinds of games?

It’s a lot harder to make these kinds